"Multimedia Projects in Education - Designing, Producing, and Assessing" (third Edition) by Ivers and Barron is turning out to be a pretty good introduction to the foundational educational and cognitive benefits of multimedia projects. Really, multimedia as a concept is not all that new, it is just that today's computer and internet tools have greatly facilitated multimedia in the classroom and have put these tools within ready access of the students. Combine that with the simple fact that the today's students have grown up with these tools, at least the fortunate ones, so the tools come almost as second nature and we have a confluence of great opportunity. One thing that must be considered is that not all students will be at the same readiness level when brought together for a group project, but if done correctly all can flourish.
This particular blog entry is a personal reflection of the themes of Chapters 1 and 2 of this book in the context of the Spiral Curriculum. How do we implement, assess, and nurture multiple intelligences well in individual students through group project work when we know not every child will be ready for every aspect of project work at the same time?
Chapter 1 "The Impact of Multimedia on Student Learning" centers on the theory of multiple intelligences that include but are not limited to Linguistics, Logical-Mathematical, Spatial, Bodily-Kinesthetic, Musical, Interpersonal, Intrapersonal, and Naturalist and how we can draw on and develop these intelligences in our students with such projects. It is enlightening to see this from the perspective of a student who has had good success with very traditional lecture methods (as well as hands on laboratory work) in an engineering/science steeped background and to realize that there ARE other intelligences that can be drawn on and developed in very complementary ways to traditional lecture methods that will actually benefit all students and may actually save some. Some students who perhaps struggled and floundered in these traditional environments may flourish when the other intelligences are drawn upon. So, if individual students are able to bring their particular talents to a project, maybe all benefit. Clearly there is a careful balance to be maintained and the teacher must be carefully engaged to see that the project benefits all of the students and not just a dominant few.
Incidentally, if you find multiple intelligences interesting, there is a great text reference called "Teaching to the Brain's Natural Learning Systems" by Barbara K. Given that explores this topic in depth. There is also a related website from George Mason University's Krasnow Research Center (I think where Given works). From this site you can explore several good links on this topic and related research:
http://krasnow.gmu.edu/aalrc/index.htmConstructivism, another key point from the opening chapter is all about taking charge of your own learning, and being an active learner. Down with Bench-Bound Passivity! So while project based learning is not new--good multimedia projects can blend the best of modern computer learning technology with age-old truth, that we learn the best when we are active learners, take ownership of our education, engage with the world around us and others in the educational adventure, and be an actual constructor of knowledge instead of a passive receiver. Multimedia can facilitate this when well applied. Again, we must be wary that our bench-bound passive students don't get left on the sidelines.
Chapter 2 is all about the "well-applied" part and presents one good model called the Decide, Design, Develop, and Evaluate or DDD-E Model. Coming from an engineering project management background with 22+ years of project experience, I have to say that once again, there is nothing new here. DDD-E is a simplified version of standard project management schema in use in industry "forever". What is enlightening and exciting is to see how multimedia tools have enabled us to bring basic project work in a fun and educationally stimulating manner to students with broad access to resources largely unattainable before the advent of this technology. That is the real success story---or potentially so. But as pointed out in the text, there are good implementations and not-so-good implementations. Poorly launched, poorly guided projects can be fundamentally destructive to education and can be a de-motivating social experience too if a young workgroup is not nurtured and properly guided in their work. This is where the DDD-E model comes in---it facilitates inclusiveness and good group projects. So, it is definitely worth exploring for use with student workgroups on any project, including multimedia ones.
So, if we successfully engage all of our young students in good multimedia-based research and project development in the elementary years and if we "spiral back around" on this throughout every grade level, we are quite naturally developing a foundation in constructivism, active learning, the thrill of discovery, and all of the social group interaction skills that ultimately support more advanced work such as true frontier research, development and, as just one example, engineering project management, that normally are learned much later in life.
So, how do we implement, assess, and nurture multiple intelligences well in individual students through group project work when we know not every child will be ready for every aspect of project work at the same time?
I guess the key point is that when we implement a group project among young students, especially in the elementary grade levels, we need to assign work appropriately where they can all contribute, they all can learn from each other, and on the next project, maybe a new skill can be developed and acquired, and maybe after the third or forth project...they can do all phases. This requires a very well "plugged in" teacher who knows where each student is at emotionally and educationally. And, fact is, no matter what we do, some students (many) will gravitate towards the parts of a project with which they are most comfortable and leave the other parts of a project to others. That is quite natural in life. The demands are high, but so are the rewards. How to assess student development and readiness in project-based learning should be an interesting topic to explore.
For some perspectives on what to expect in dealing with different readiness levels for learning in a spiral curriculum checkout:
http://specialneedseducation.suite101.com/article.cfm/lp4.
I think there are definite connections between these thoughts on implementing a Spiral Curriculum and what we should expect in implementing challenging group multimedia projects, especially among young learners.